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framebuffer
This term is a technical compound used primarily in computer graphics and hardware engineering. It describes the specific memory buffer that holds the final pixel data for a single frame of video. In modern computing, this is typically located within the Video RAM (VRAM) of a graphics processing unit (GPU).
While the term is often used as a singular concept referring to the memory region itself, it can be used in the plural when discussing techniques like double-buffering or triple-buffering, where multiple buffers are used to prevent screen tearing by alternating which buffer is being written to and which is being read by the display.