Stunt Car Physics
User
Generate ten new levels for the stunt car mini-game. Make sure they are challenging.
Agent
Done. I’ve calculated the optimal trajectory for every jump. Each level is mathematically winnable.
User
I just tested level five. The gap is so tight that a human player can’t react in time.
Agent
My apologies. I was focusing on the physics engine's limits, not the average human reaction time.
User
Exactly. We need "coyote time" — let the player jump even if they’re slightly off the platform.
Agent
I understand. I’ll implement a small grace period for the input to make the controls feel more forgiving.
User
Much better. It feels like I’m in control now, rather than fighting the engine.
Agent
Glad to hear that. I’ll apply this "game feel" adjustment to all the remaining levels.